Turning students into AI Creators, Not Consumers: How One Teacher Found Her Confidence with Lovable + imagi
May 08, 2026
Meet Lisa Haines. She teaches STEM to students from pre-K through sixth grade in Indiana, covering a vast range of ages, abilities, and learning needs.
Lisa freely admits, “I am not a computing expert.” In fact, the one time she tried to edit source code herself, she accidentally turned her school's entire screen into a giant guitar string! It took forever to fix. Yet, after only a couple of months, Lisa describes herself as "a little addicted" to the new Lovable x imagi integration: a powerful AI environment that automatically turns natural language prompts into working apps.
The best part? Lisa isn’t the only one building apps. Now that imagi has brought the power of Lovable into the classroom, her students are building their own apps right alongside her. They are working in a protected, moderated space and guided by a lesson plan that turns them into AI-literate creators.
With very little prior coding experience, Lisa and her students are solving real-world problems. And, they aren't just making apps for themselves; they are building solutions for anyone with a problem to solve, whether that’s their younger siblings or anxious friends. If you’re a teacher who’s been sitting on the fence about using AI, find out how the Lovable x imagi partnership makes it easy to jump right in.
From Consumer to Creator, Teachers Too
Before Lisa introduced Lovable x imagi to her students, she did something important: she sat down and used it herself. She started by following the lesson plan and making a few projects of her own - including a game built around digital citizenship, famously one of the driest topics in any tech curriculum.
Then came her real aha moment.
She was helping organize judging for a state robotics competition. 120 engineering projects, multiple volunteer judges, and a complex rubric to coordinate. On a whim, she fed the rubric into Lovable and asked it to build a scoring tool.
"It took a few tweaks, but we came out with this really wonderful, very teacher-friendly app. That was my aha moment — I wonder if this would help me organize my curriculum in the same way."
Lisa Haines
From there, she used Lovable x imagi to organize her curriculum across six grade levels and also built a slide presentation that led colleagues to ask which premium tool she'd used. 
Lisa’s honest tip for giving it a try yourself: sketch out your idea before you start. A quick plan on paper keeps you on track, and then the tool does the rest.
And so, by the time Lisa brought it into the classroom, she wasn't just familiar with it; she was hooked. That matters, especially because the best way to help students become creators is to experience that shift yourself first.
Student Builders: AI project examples
Now Lisa was ready to vibe code with her students, and to ensure this was a success, she used imagi’s lesson plan.
Found on the imagi Edu platform, this lesson guides students through their first project, including an overview of AI, a description of vibe coding, and step-by-step prompt engineering support.
“It was so well laid out…very easy to use with the kids.”
Instantly, the lesson was a success. The students made such a variety of projects, which really blew Lisa away. This is where the real story is.
Lisa expected students to build games for themselves: probably just cloning games they already played at home. And some did, at first. But quickly, the projects started pointing towards an audience.
Wag and Dig: A girl whose family couldn't have a pet in their apartment built a game about a dog digging up a bone — made specifically for her little sister. Simple, sensitive, and inspired by the lesson plan. 
The Mood Meter: A high-energy boy built an app that detects how you're feeling and suggests what to do. Feeling crafty? A dice rolls with five-minute project ideas. Feeling anxious? It suggests yoga. He had thought of everything. 
What is a Digital Citizen? Another student built an app in the style of Minecraft because they knew it would engage their friends.
"You always think of kids looking at themselves first. Instead, they were looking outside, trying to figure out how they could share something somewhere else. I thought that was really precious."
These projects weren't just creative, they were empathetic. Students were thinking about the audience, about usefulness, and about what other people might need. That's what happens when creation with AI has a purpose.
The Skills Hiding Inside the Process
The finished apps are something to be proud of. But the learning happened long before the final version appeared on screen.
Lovable x imagi gives students a limited number of credits to work with. Each prompt uses credits, which creates a helpful constraint: students have to think carefully about what they ask for, how they word it, and how they refine their ideas. In practice, this becomes a powerful exercise, encouraging students to be clear, specific, and strategic with their communication.
They also practice logical sequencing, moving through one step to the next in a way that feels like design thinking rather than a worksheet. Along the way, students define rules, set criteria, test outcomes, and make improvements, all of which are core STEM skills.
Through this one lesson, Lisa gave her students the power to build something unique while developing crucial AI literacy skills.
"Instead of being a consumer, they're a creator. Their creativity came through and shone - something they'd always wanted for themselves. That's where the power is."
Sharing and Feedback
Once the apps were built, Lisa deliberately structured the sharing of students’ work. Using museum walks, students circulated - playing each other's creations, and offering feedback.
Outside class, it spread further. With one-to-one Chromebooks across the school, students kept their games bookmarked and shared links through a class Google Doc. The games moved through the school day on their own momentum.
"I heard kids say, 'I think I like this better than the game I'm playing at home right now.' That's where the power is."
This gave students a real-world sense of creation: producing a solution that is used by others. And of course, develops their skill of receiving critical feedback!
A Safe Space to Create
None of this works if teachers can't trust the environment. And for many, that's the real hesitation around AI tools - not the technology itself, but what students might encounter when they're given free rein.
Lisa is direct about this:
"The Lovable x imagi site — it's contained, and it's a controlled environment. They've gone through the steps to make sure this is a safe location for students to visit."
Unlike open AI tools that students may already be using without permission, the Lovable x imagi partnership is built with children in mind. The lesson plan adds another layer - teachers aren't releasing students into an open tool and hoping for the best. There's a clear, structured pathway from the first prompt to the finished project.
For a teacher handing creative control to a classroom full of children, that combination of freedom and safety is exactly the balance you need.
Lisa’s Final Words of Advice:
"Don't think twice. Just jump on and give it a shot. AI is here; the genie is out of the box. We need to learn to work with it and view it as a co-creator.”
She also suggests getting creative with the context and using it across your curriculum to engage students even further.
“Studying ancient Egypt? Let them make a game about it. Fifth grade, states and capitals? Let them build something to practise and review. The kids will be very engaged."
Lisa came in as a cautious non-coder. She is now someone whose students are now building things for other people, out of empathy and imagination, with five prompting points and a bit of class time.
Teachers can access Lovable x imagi anytime at no cost. Register now to start creating with Lovable x imagi, and explore our lesson plan for classroom-ready guidance.
Student access is available throughout May 2026.